공부/안드로이드 썸네일형 리스트형 [Android][Core] Hardware acceleration 1. 정의 (1) Hardware acceleration Beginning in Android 3.0 (API level 11), the Android 2D rendering pipeline supports hardware acceleration, meaning that all drawing operations that are performed on a View's canvas use the GPU. Because of the increased resources required to enable hardware acceleration, your app will consume more RAM. Hardware acceleration is enabled by default if your Target API .. [Android][View] Surface 와 Texture 1. 정의 (1) Surface Handle onto a raw buffer that is being managed by the screen compositor. A Surface is generally created by or from a consumer of image buffers (such as aSurfaceTexture, MediaRecorder, or Allocation), and is handed to some kind of producer (such as OpenGL, MediaPlayer, or CameraDevice) to draw into. Screen compositor에 의해 관리되는 쌩 버퍼이다. Surface는 이미지 버퍼의 consumer로부터 생성되어서 그려지기 위해 pr.. 이전 1 2 다음